Substance painter vs substance 3d painter11/27/2023 Thus the emphasis on out putting baked image files. Substance designer and substance painter were made for creating art for video games. No way I would try and get my artists to use Blender for painting or doing anything nearly as close or fast as can be done in a Substance app. We use Blender and Substanace Painter/Designer in my studio. However, again, built into it is the ability to automatically generate material properties.Īnd the result are maps you can export to other applications such as Blender, Maya Unity and Unreal Engine. And it has evolved over time to be also a very capable 3D painting application that has more or the traditional painting tools you would expect. Now, Substance Painter, was an app designed to paint with… you guessed it, Substances. It is a file that is generated specifically to be used in external apps by way of a plugin. It has been a while since I looked into this specifically, but I am pretty sure the substance plugin in Maya requires that the network generate an image that is used in the surface material. Substance Share « The Free Exchange Platform » Here are some examples: Substance Share « The Free Exchange Platform » or moss on stone or various metals, guts on and on.Īs you might guess… there is a large community of people creating and sharing these as well as various paid options and free resources from paying for Substance. In these applications you can then have parameters exposed.įor example you could create a Substance that was a wood generator that could make a variety of wood types. You are designing a Substance.Ī Substance can then be loaded into various applications such as game engines and 3D apps. Now the end of the chain results in the creation of a Substance. Plugged in properly these various nodes will automatically update the nodes that create the material properties/maps down the chain.įor example a black and white noise pattern will automatically affect the generators of the properties of the materials through the normal channel, roughness channel, color channel etc. Not just in Substance Designer.īuilt into the substance network you create are generators of patterns, images, anything you want to throw at it. The end result of a substance, are published parameters that can be then manipulated by an artist, to make procedural changes to the look and overall outcome of the material - in another application. The first thing you have to understand is what a Substance is.Ī Substance is a node-based material network with built in map generation capabilities. It is much much more than simply more nodes and more options, though this is true. However it is true that the end of a substance chain is in fact an image. While yes, it can perform that function, and many people do use it for this, that is not what Substance Designer was primarily designed to do. Here is some information that might help.
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